Post by Vector on Jul 21, 2005 19:48:59 GMT -6
“Sir, all the children have arrived and are locked in their tables now.” “Good. Tell Dr. Wright to administer the elemental agent.” “Yes, sir.” The man that had addressed the Captain ceased his attention stance, turned 180 degrees with an about face and marched out of the room and back to the white lab. As he arrived, his shoes making light noises on the cold tile floor, the doctor turned to face him. His eyes were brown and gentle and as the man told him the Captain’s orders, they grew a bit sad. He turned around and his eyes rolled over a tray of syringes, each filled with a different colored liquid. He lifted the first into the air, squirted a drop out to test the needle, and walked over to the teenage child lying on the farthest metal slab. “Here’s to the future…” he said, a hint of sarcasm in his voice. He injected the needle into the bicep of the child, pushing the agent into the bloodstream.
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You are one of these children, or rather were one of them. One day you were kidnapped without warning or witness and taken to a top secret governmental facility. There, they injected you with a substance that had recently been designed by a partner of theirs of which they refuse to name. In this agent was a specific genetics makeup that endows the subject with the powers of a certain “magical” element such as fire or electricity. You’ve been training your skills with your powers, weapons, mind, and teammates for seven years. Finally the government feels the need to use you and the rest of team. Little detail is told about why you must do your upcoming jobs, but it is certain that there is dire need for the team to complete their objectives. The government wouldn’t use the team for just any SWAT missions. These orders must be carried out by a team with abilities suited for such essential tasks. And there is no team in the world more capable of doing the job right other than ESWAT.
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Do not use your ability too harshly and make yourself godlike. Show some style and creativity. If you’re ice, then don’t just freeze anyone that gets in your way, think of something original and useful. If you’re psi, don’t just close their catorid artery so the bloodflow to their brains dries and they die instantly. Be innovative. Not to mention, you need to remember that SWAT and ESWAT are NOT life-taking organizations. They’re life-saving groups. So try to keep any and all casualties to a bare minimum. The more deaths you cause, the more you suck and the closer you get to being exterminated. I mean that not only in the sense of getting fired, but killed. After all, the government can’t have some homicidal maniac with elemental powers running around the world now, can they? Anyway, if your powers are abused, then you will be kicked from the RPG entirely. You’ll be fired and killed off as I said before. You may choose one element to specialize in. No two people may choose the same power. If you do not have the time to make a whole profile right now, you may reserve a power by speaking to me in IM. That ability will be reserved for you until you can make a profile for your character. Here is the list of elements you have to choose from.
Fire- You may create and manipulate fire however you wish, including its temperature, as well as heating things up at will. You are extremely resistant to high temperatures and it is quite difficult for you to receive burns or be bothered by heat. {Taken – demented}
Water- You may create and manipulate water however you wish, including the pressure of the water. You can hold your breath for an incredibly long amount of time and are quite adept at underwater and water surface movement.
Earth- You control the power of soil and stone, being able to create rocks out of thin air (though the larger the rock, the longer it takes to form), cause earthquakes, and move, say a large chunk of ground beneath you up out of its place and travel around on top of it. You can take quite a bit of punishment, but you are nowhere near invincible. {Taken – Exiled}
Plant- You can create and manipulate flora. You have the ability to make plants rise from under the ground and entangle a target, throw long vines from your wrists that you can use to move about (much like Spider-man’s webs, actually), and can control all of your plants fully. You are immune to poisons and your blood may be used as an antidote to most illnesses. {Taken - v}
Wind- You have complete control over the wind and are able to cause powerful tornados, blow others in whichever direction you wish, create quick vacuums to cause literally sharp air that could cut hides, and even fly if you use the wind effectively on your own body. You are highly resistant to any breathing problems and can fight off the effects of poison gas for some time before succumbing to the toxin.
Electricity- You have the ability to create and control electricity however you wish. You can conduct electricity through liquids and metals, throw bolts of electricity, use electromagnetism to move metal through the air, etc. You have a very large amount of endurance and can keep going for a very long time before getting tired, as well as moving a bit quicker than most people. You also receive no harm from anything electrical, it rather helping you by replenishing your energy and strength. Enough of it might make you stronger.{Taken – Vector}
Ice- You can cool the air in given areas, even rapidly enough to cause things to freeze almost instantly. You can make floors incredibly slick, as well as slowing down atoms in things to reduce the target’s speed and even stop it. You are very resistant to low temperatures and it is extremely difficult for you to receive frostbite or ice burns, as well as it being near-impossible for you to be uncomfortable in the cold.
Metal- You can create and manipulate metal however you wish, including controlling its movement. The larger amount of metal you wish to form, the more energy and time it will take to form. You can use this ability to create powerful flying orbs, weaponry, ammo, etcetera, as well as moving metal under your feet to fly. Your body can endure a bit more punishment than most, but not as much abuse as the earth elemental or as much use as the electricity elemental.
Gravity- You have complete control over gravity in any given area. You can decrease gravity under yourself so that you can fly, create a small gravity core in the center of an object so that you can move it wherever you wish, increase gravity under bullets to prevent them from hitting you, or make a gravity core within a firearm with a higher than normal amount of gravity so that instead of moving it you cause it to crush and implode in on it self. You have an uncanny ability to never lose your balance and seem to always be able to move with a certain flare of grace.
Energy- You have learned to control the pure energy within you: your ki. You can form and throw balls of ki that hit like powerful punches. You can channel the energy of these ki blasts into your fists or feet and hit much harder than usual as well. The larger the ball of ki, the longer it takes to form. The blasts do contain a bit of recoil, but your body can handle most blasts easily. Only a truly huge ball of ki would cause you to lose enough energy for it to be so obvious (big enough and you would fall down, and too big of one may cause you to lose consciousness). However, you may be able to use this recoil to your advantage and lunge yourself forward by firing a powerful blast or several blasts backwards, or launch yourself upwards by firing a strong blast/many blasts towards the ground.
Psi- Your mind contains your incredible power. You can read and speak through minds using telepathy, control and move objects at will with psychokinesis, and see things with your mind’s eye by leaving your body and traveling around in an astral-projection state using remote viewing. Your reflexes are amazing due to immediate precognition, though once in a while, you may have a vision of past, present, or future in a random spot. These usually occur during your sleep, but they are known to occur in moments of extremely high or extremely low tension. Your mind is strong so it is difficult for you to fall prey to things that go against your thoughts, such as breaking in an interrogation or being brainwashed. {Taken – Kaisar}
Physicality- Your body is in an unbelievable form physically. Your physical attacks contain incredible power, you can withstand an amazing amount of damage, your endurance and energy are astronomical, you move faster than any other member of the team, and your overall physical state is completely superhuman.
Light- You can manipulate the amount of light in any given area to whatever magnitude you wish, allowing you to create bright flashes that may even blind a target, cover an area in darkness, stretch shadows so you may stay hidden from enemies, etc. You can see very well no matter how much or how little light is around you. It is nearly impossible, if possible at all, to blind you. {Taken - middy}
Visibility- You can manipulate yourself and surroundings so that you may become highly camouflaged, or even near-invisible. You may also create veils of fog, flashes, or other methods of obstructing others’ ability to see you or whoever you wish. Just as the light elemental, you also can see very well when visibility for most is low, but you can not resist blindness nearly as well as the light elemental does. {Taken - Beta}
Sound- You may control sound completely. You can make deafening screeches, cause yourself to make no sound at all even when stomping on a hard ground, make people hear things, including your own voice (much like telepathy, but you must actually be talking to make someone hear a human voice), imitate the voice/other sounds of anyone and anything, etc. You can hear superhumanly well if you wish to and hear perfectly even if you have deafened an area of people and are impervious to any and all hearing problems. {Taken – Archangel}
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Name: (Last, First)
Callsign:
Sex:
Age: (20-25)
Element:
Appearance: (please be realistic and fitting for a SWAT type team)
Weaponry: (be realistic, but don’t worry. You can keep more weapons in your own personal weapons locker)
Equipment:
History:
Other:
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Name: Findlay, Blair
Callsign: Siv (pronounced “seev”)
Sex: Female
Age: 22
Element: Electricity
Appearance: 5’9” with light brown eyes and a strong, but slender figure. (Siv) She wears a black leather half-shirt with a black long-sleeve spandex half-shirt underneath, along with long red leather pants (Clothes) and black leather high zip boots (Boots)
Weaponry: One HK MP-7 PDW on each hip in a black gun holster (holster belt). One Tanfoglio "Force" with a 9x21mm IMI (SJ ESC) chamber and a 16 ammo capacity strapped to each outer thigh. She has one double-edged combat knife strapped to the outer side of her right shin. A GIAT FAMAS G2 Commando assault rifle in her weapon locker, but when taken, will be strapped to her back.
Equipment: Strapped around her left shoulder is a pouch with a small roll of gauze in it, enough for most cut and splint needs.
History: Blair was 15 and walking towards her friend, Amy’s house. She walked through an alleyway in between housing strips and halfway through, men in black uniforms, somewhat military-like, jumped out of a white van parked in one of the driveways, grabbed her, used a chloroform moistened rag to knock her unconscious, and threw her in the back. Throughout her ESWAT training as a teen and into her early adult years, she exemplified excellence, showing everyone how much creativity she could use with her powers, weapons, and overall strategies alone and with others. She exhibits skill not only as an individual but also as a leader and was resultantly made the team leader for ESWAT. Everyday she proves her tenacity, compassion, and absolute determination to make ESWAT the most successful group of individuals ever created.
Other: She is friendly, but firm with her teammates and cares deeply for them as well as their cause. Blair would do anything for the sake of her teammates- her friends. She would never give an order she would not be willing to fulfill herself, assuming she is physically capable of completing the task.
----------
You are one of these children, or rather were one of them. One day you were kidnapped without warning or witness and taken to a top secret governmental facility. There, they injected you with a substance that had recently been designed by a partner of theirs of which they refuse to name. In this agent was a specific genetics makeup that endows the subject with the powers of a certain “magical” element such as fire or electricity. You’ve been training your skills with your powers, weapons, mind, and teammates for seven years. Finally the government feels the need to use you and the rest of team. Little detail is told about why you must do your upcoming jobs, but it is certain that there is dire need for the team to complete their objectives. The government wouldn’t use the team for just any SWAT missions. These orders must be carried out by a team with abilities suited for such essential tasks. And there is no team in the world more capable of doing the job right other than ESWAT.
----------
Do not use your ability too harshly and make yourself godlike. Show some style and creativity. If you’re ice, then don’t just freeze anyone that gets in your way, think of something original and useful. If you’re psi, don’t just close their catorid artery so the bloodflow to their brains dries and they die instantly. Be innovative. Not to mention, you need to remember that SWAT and ESWAT are NOT life-taking organizations. They’re life-saving groups. So try to keep any and all casualties to a bare minimum. The more deaths you cause, the more you suck and the closer you get to being exterminated. I mean that not only in the sense of getting fired, but killed. After all, the government can’t have some homicidal maniac with elemental powers running around the world now, can they? Anyway, if your powers are abused, then you will be kicked from the RPG entirely. You’ll be fired and killed off as I said before. You may choose one element to specialize in. No two people may choose the same power. If you do not have the time to make a whole profile right now, you may reserve a power by speaking to me in IM. That ability will be reserved for you until you can make a profile for your character. Here is the list of elements you have to choose from.
Fire- You may create and manipulate fire however you wish, including its temperature, as well as heating things up at will. You are extremely resistant to high temperatures and it is quite difficult for you to receive burns or be bothered by heat. {Taken – demented}
Water- You may create and manipulate water however you wish, including the pressure of the water. You can hold your breath for an incredibly long amount of time and are quite adept at underwater and water surface movement.
Earth- You control the power of soil and stone, being able to create rocks out of thin air (though the larger the rock, the longer it takes to form), cause earthquakes, and move, say a large chunk of ground beneath you up out of its place and travel around on top of it. You can take quite a bit of punishment, but you are nowhere near invincible. {Taken – Exiled}
Plant- You can create and manipulate flora. You have the ability to make plants rise from under the ground and entangle a target, throw long vines from your wrists that you can use to move about (much like Spider-man’s webs, actually), and can control all of your plants fully. You are immune to poisons and your blood may be used as an antidote to most illnesses. {Taken - v}
Wind- You have complete control over the wind and are able to cause powerful tornados, blow others in whichever direction you wish, create quick vacuums to cause literally sharp air that could cut hides, and even fly if you use the wind effectively on your own body. You are highly resistant to any breathing problems and can fight off the effects of poison gas for some time before succumbing to the toxin.
Electricity- You have the ability to create and control electricity however you wish. You can conduct electricity through liquids and metals, throw bolts of electricity, use electromagnetism to move metal through the air, etc. You have a very large amount of endurance and can keep going for a very long time before getting tired, as well as moving a bit quicker than most people. You also receive no harm from anything electrical, it rather helping you by replenishing your energy and strength. Enough of it might make you stronger.{Taken – Vector}
Ice- You can cool the air in given areas, even rapidly enough to cause things to freeze almost instantly. You can make floors incredibly slick, as well as slowing down atoms in things to reduce the target’s speed and even stop it. You are very resistant to low temperatures and it is extremely difficult for you to receive frostbite or ice burns, as well as it being near-impossible for you to be uncomfortable in the cold.
Metal- You can create and manipulate metal however you wish, including controlling its movement. The larger amount of metal you wish to form, the more energy and time it will take to form. You can use this ability to create powerful flying orbs, weaponry, ammo, etcetera, as well as moving metal under your feet to fly. Your body can endure a bit more punishment than most, but not as much abuse as the earth elemental or as much use as the electricity elemental.
Gravity- You have complete control over gravity in any given area. You can decrease gravity under yourself so that you can fly, create a small gravity core in the center of an object so that you can move it wherever you wish, increase gravity under bullets to prevent them from hitting you, or make a gravity core within a firearm with a higher than normal amount of gravity so that instead of moving it you cause it to crush and implode in on it self. You have an uncanny ability to never lose your balance and seem to always be able to move with a certain flare of grace.
Energy- You have learned to control the pure energy within you: your ki. You can form and throw balls of ki that hit like powerful punches. You can channel the energy of these ki blasts into your fists or feet and hit much harder than usual as well. The larger the ball of ki, the longer it takes to form. The blasts do contain a bit of recoil, but your body can handle most blasts easily. Only a truly huge ball of ki would cause you to lose enough energy for it to be so obvious (big enough and you would fall down, and too big of one may cause you to lose consciousness). However, you may be able to use this recoil to your advantage and lunge yourself forward by firing a powerful blast or several blasts backwards, or launch yourself upwards by firing a strong blast/many blasts towards the ground.
Psi- Your mind contains your incredible power. You can read and speak through minds using telepathy, control and move objects at will with psychokinesis, and see things with your mind’s eye by leaving your body and traveling around in an astral-projection state using remote viewing. Your reflexes are amazing due to immediate precognition, though once in a while, you may have a vision of past, present, or future in a random spot. These usually occur during your sleep, but they are known to occur in moments of extremely high or extremely low tension. Your mind is strong so it is difficult for you to fall prey to things that go against your thoughts, such as breaking in an interrogation or being brainwashed. {Taken – Kaisar}
Physicality- Your body is in an unbelievable form physically. Your physical attacks contain incredible power, you can withstand an amazing amount of damage, your endurance and energy are astronomical, you move faster than any other member of the team, and your overall physical state is completely superhuman.
Light- You can manipulate the amount of light in any given area to whatever magnitude you wish, allowing you to create bright flashes that may even blind a target, cover an area in darkness, stretch shadows so you may stay hidden from enemies, etc. You can see very well no matter how much or how little light is around you. It is nearly impossible, if possible at all, to blind you. {Taken - middy}
Visibility- You can manipulate yourself and surroundings so that you may become highly camouflaged, or even near-invisible. You may also create veils of fog, flashes, or other methods of obstructing others’ ability to see you or whoever you wish. Just as the light elemental, you also can see very well when visibility for most is low, but you can not resist blindness nearly as well as the light elemental does. {Taken - Beta}
Sound- You may control sound completely. You can make deafening screeches, cause yourself to make no sound at all even when stomping on a hard ground, make people hear things, including your own voice (much like telepathy, but you must actually be talking to make someone hear a human voice), imitate the voice/other sounds of anyone and anything, etc. You can hear superhumanly well if you wish to and hear perfectly even if you have deafened an area of people and are impervious to any and all hearing problems. {Taken – Archangel}
----------
Name: (Last, First)
Callsign:
Sex:
Age: (20-25)
Element:
Appearance: (please be realistic and fitting for a SWAT type team)
Weaponry: (be realistic, but don’t worry. You can keep more weapons in your own personal weapons locker)
Equipment:
History:
Other:
----------
Name: Findlay, Blair
Callsign: Siv (pronounced “seev”)
Sex: Female
Age: 22
Element: Electricity
Appearance: 5’9” with light brown eyes and a strong, but slender figure. (Siv) She wears a black leather half-shirt with a black long-sleeve spandex half-shirt underneath, along with long red leather pants (Clothes) and black leather high zip boots (Boots)
Weaponry: One HK MP-7 PDW on each hip in a black gun holster (holster belt). One Tanfoglio "Force" with a 9x21mm IMI (SJ ESC) chamber and a 16 ammo capacity strapped to each outer thigh. She has one double-edged combat knife strapped to the outer side of her right shin. A GIAT FAMAS G2 Commando assault rifle in her weapon locker, but when taken, will be strapped to her back.
Equipment: Strapped around her left shoulder is a pouch with a small roll of gauze in it, enough for most cut and splint needs.
History: Blair was 15 and walking towards her friend, Amy’s house. She walked through an alleyway in between housing strips and halfway through, men in black uniforms, somewhat military-like, jumped out of a white van parked in one of the driveways, grabbed her, used a chloroform moistened rag to knock her unconscious, and threw her in the back. Throughout her ESWAT training as a teen and into her early adult years, she exemplified excellence, showing everyone how much creativity she could use with her powers, weapons, and overall strategies alone and with others. She exhibits skill not only as an individual but also as a leader and was resultantly made the team leader for ESWAT. Everyday she proves her tenacity, compassion, and absolute determination to make ESWAT the most successful group of individuals ever created.
Other: She is friendly, but firm with her teammates and cares deeply for them as well as their cause. Blair would do anything for the sake of her teammates- her friends. She would never give an order she would not be willing to fulfill herself, assuming she is physically capable of completing the task.