|
Post by Vahalior on Sept 10, 2005 14:22:49 GMT -6
I was re reading one of the best ever RP's on the planet last night (not that I am in any way bias because I made it ) laurasloan.proboards2.com/index.cgi?board=talkitytalk&action=display&n=1&thread=1079220013Its long, but worth reading because it was so awesome. I was going to make a new version using the same concept and plot, with different nobs on it, on Paw, but thats dead. If anyones wnats me restarting it, please post intrest here. Doesnt matter if you werent in the first, this remake takes place futher away and in a slightly different time scale to the one you have read above.
|
|
|
Post by Anarchy87 on Sept 10, 2005 15:20:58 GMT -6
That was One of the most awesome rp's ever!..not that i am taking favors cause i was in it! In the original atleast. ofcourse i would like the Revival.. Yes i would Make my original char only more high powerd. but thats just me..and will not excessively abuse the number two Note, I am hardly effected by that golden colord beverage.. ;D <Post edit> That is was a lie! There editted it a little..
|
|
|
Post by Vahalior on Sept 10, 2005 18:02:18 GMT -6
Here is the character bios form. Playable race list soon.
Name: Allias: (If needed) Age: Race: Pure Demon Robot Cyborg (from total robot with human brain to human with a artifical eyeball) Half Breed (Any human with a random amount of Pure Demon DNA.) Human: >Can be a pure human >Can be genetically modified human >Can be an evolved human (has massive psychic potential) Abomination: Mixture of Demon, robot and human. Exsistance is wracked by constant pain Parasite: Large heavily armoured defenceless organism that attatches itself to a host organism. Appearance: Distinguishing Features: Fighting style Close range, long range? Magic (if you are either of these, say what you can do) Psychic (if you are either of these, say what you can do) History Personality: Speacial: Little gift or two for you character Something that they have speacial (e.g. a demon who can go into human form), that not everyone else will have. Everyone gets two of these, except normal humans who get 3. The Parasite race must chose 'human level intelligance' as one of their speacials.
|
|
Archangel
Ice Breaker
And thus did the Archangel descend from Heaven itself...
Posts: 478
|
Post by Archangel on Sept 10, 2005 23:09:55 GMT -6
Dude, I've always wanted an excuse to join the other one and never got around to it. I'll do what I can to join this one if you start it. Since this board seems like it's dying, it might be a good idea to start a new RP. MAYBE THEN SOMEBODY WILL POST IN THE OTHER RP'S! Not that I'm yelling at anybody in particular. I just can't do anything until certain people post. *Looks at Danny, Z, and anyone else I'm waiting for*
|
|
|
Post by dowan on Sept 11, 2005 8:33:32 GMT -6
I expressed my joy on this on MSN, but WOOT! anyway.
|
|
|
Post by Vahalior on Sept 11, 2005 16:45:24 GMT -6
Human: Humans were once the dominant race on Earth, until the Astrox company was paid to make their lives easier with genetic engineering. Then they had to mass produce Half breeds, Abominations, and Pures. Now the number of humans is low. Humans benefit from psychic abilites, and can heal any wound given time. Due to the fact they designed most of the technology, there is very little they cannot use. They are relatively frail however.
Normal Human: Normal humans are usually weak compared to everything else. They are best as Mechanics, and they are average Fighters. One advantage is that they are immune to the any of the side effects of EMP or red gas. They can also be psychic. Also they can be simply extraordinary in certain situations, surpassing all other classes. This occurs due the the random combination of genes (as does psychic ability). Genetic enhancement removes this random-ness, which can cause psychic abilities, and the ability of the human body to simply ignore certain situations to vanish. It should be noted that 'normal' humans are becoming low in number as of late. Most humans under the service of Astrox are genetically enhanced in some way, and most normal humans are simply hunted down and eaten outside Astroxes fortresses. Genetically Enhanced Humans: These are humans who use genetic technology to enhance certain traits, like speed, strength and sight,. Many are even able to become as strong as Pures. If you choose a GEH, you start out with one attribute that is high (e.g. speed). Remember, you are for all intents and purposes a human, just with one 'extra bit'. Disadvantage, another attribute will suffer slightly (e.g. massive speed boost, slight reduction in hearing, or any other similar combination.) and you cant be 'extraordinary', and psychic abilities are weakened somewhat. Evolved Human: No one is completly sure who made these odd creatures. Under normal circumstances, three hundred thousand years down the line, we would be these. A considerably larger brain structure allowing highly potent psychic powers, similar body and bone strength to a normal human. However, digestive system is extremely simple, meaning they can't get nurtients from all foods. While they can hear, they lack vocal cords, obviously, this prevents them from talking, though they can communicate psychicly. Their nervous systems are incredibly sensitive to tempreature changes, and a sudden increase or decrease in tempreature will send them into shock. They can't sweat. They heal markedly faster than humans, but feel pain more than humans aswell, this again is due to the highly sensitive and evolved nervous system needed to allow the brain psychic powers.
In the Middles: These are a combination of a normal human 'base' and either robotic parts, of Pure Demon DNA. These classes cover anything that isnt entirely a normal human, or entirely a robot/demon. It should be noted that you cannot take the strengths of the Human classes, and use it to remove the weakpoints of one of the inhuman classes. Cyborg: Cyborgs are humans that receive mechanicanical parts to enhance themselves, or to replace failed organs/limbs, however, most people would rather die than have visible cybernetic implant. Cybernetic implants are harder to do than genetic enhancements because the implants have to replace something and get it to work properly. You can have as many cybernetic 'bits' as you want. But the more you have, the more vunerable you are to EMP and computer viruses. You can keep going despite enormous damage, but heavily damaged limbs may require a new one to be fitted and replaced. Human parts behave in the appropriate way. Cybernetic parts, for some reason, tend to interfere with any latent psychic abilites, meaning the more cybernetic parts you have, the harder it is to perform psychic attacks. This also affects attacks upon you. Half Breed: Artifically created in a laboratory. 'Half Breed' is a bit inaccurate. It applies to anything that isn't fully demon or human due to genetic modification of the human geneome. All of the first batch created by Astrox have been rounded up and killed, however a few of the children of the first generation of Half Breeds are still around. The more demonic you are, the more vunerable you are to 'red gas' and going into an uncontrollable rage. However, you will also benefit from fast healing and increased strength.
NOTE: YOU CANT JUST TAKE THE ADVANTAGES FROM PURE DEMONS AND NEGLIGIGATE THE WEAKNESSES WITH A HUMAN BASE. So no 'part demon, part human, the weaknesses of neither' jobs.
Inhuman: Exactly what the name suggests. These guys aint human. Weaknesses and strengths will be wildly different. They probably dont think much like humans either. Abomination: Sorry creatures these are, so much so they don't really belong in any other class. These were supposed to be the apex, a Half Breed Cyborg. However, a pain known as the 'Seering Agony' was presant in every abomination created (the Demonic nerves cannot interface with cybernetic parts easily). This made them relatively useless fighters, as using their bodies in anyway except extremely sedatly caused the Agony to become unbearable. The problem was solved by the invention of a Centeral Nervous System Chip (lobo-chip). The Lobo-chip worked by hi-jacking control of the brain and making the Abomination do what it was told, it could simply administer more pain than fighting did. Most of these guys simply end their own lives when the chip burns out. The few that live are literal walking slaughter houses. Fast healing from demons, robotic armour, ability to use most weapons. Shame they are exactly what the name says, almost mindless (some semblance of humanity still remains), afraid, inhuman abominations. Most Abominations are aware of exactly what they have lost (their humanity), depression amongst their number is common, as are uncontrollable rages. Robots: Big, heavily armoured, slow, and usually relying heavily on long range weapons. Theres not really much you can do to hurt these guys. Bullets usually bounce off, they dont short circuit, and they dont crash too much. The more human looking ones suffer a reduction in armour and weaponary, though will be more than a match for even a mighty human. The easiest way to kill one is via EMP, or for the fool hardy, physically jacking in and implanting a computer virus. If heavily damaged they are capable of limited self repair (e.g. getting a smashed knee working again until someone can find the correct part), though if the damaged part is heavily damaged, a replacement is required. They are powered by electricity, though have an onboard reactor so won't run out unless this is damged. Additionaly, major damage can cause them to not simply lose the appropriate limb, but other sub-systems as they 'bleed' off power, and other linked systems get damaged by the feed back. *You can have close combat robots. They just aren't really suited to it, just like a Pure isnt suited to long range fighting, they can do it, just not brilliantly.* Pure Demons: At first, no one could make a Pure Demon, so they made Half Breeds instead. There are VERY few Pure Demons around, the few that do exsist are truely frightening foes. While a robot is big and clanking, and causes serious shit with its heavy weaponry, that comes to nought when a demon simply plucks its head off with a single claw. Demons come in all sizes, are obviously inhuman, heal almost as fast as you hurt them, and generally are all bad ass. As if that wasn't enough, their bone structure covers all internal organs, and is about as strong as re-inforced steal. To round it all off, they have huge claws, acidic glands (so they can spit acid at people), a grasp of magic, and horns. But all this power comes at a price. The 'Pure Demon' DNA isn't quite complete. This was deliberate. They cannot endure sustained activity, and suffer hallucinations if exposed to the 'red gas'. They have short tempers (if you havent guessed) and reguarly fly into rages, where, though they will target foes first, if no foes are available..... As a side note, they possess blood, so can be bled to death over time. The regeneration applies more so to flesh wounds, bones heal considerably slower (though many times faster than a human.) A note on the red gas. This is utilized as a gas grenade. The idea is to make the demon attack its hallucinations until it becomes tired and therefore easier to kill or subdue. Pure demons are affected massively by it and have no defence. Half Breeds and Abominations experiance less violent hallucinations and they may be able to tell the difference between illusion and reality, a Pure under the effect of the Red Gas cannot. Parasite: Another Astrox superweapon gone awry, the Parasites were created to render hostile populations docile and therefore easier to defeat. The Parasite organism itself resembles a large chitonous vaguely egg shaped form with millions of tiny feet and various feeder tentacles. Around 1 foot in length, this stage of the Parasites life cycle is known as the Pod phase. Incapable of rapid movement, Pods are scavangers/herbivores that move around in a manner similar to cows. Should the Pod locate a suitable host however, a rapid change occurs. Its chitonous form breaks open revealing tens of serrated black legs, these dig into the unwilling hosts chest and wrap around the heart, while others dig futher and take control of the spine. The Pod then 'disolves' around the host creating a layer of armour around the hosts chest area and shoulders. While the spine is left, the Parasite will then disolve the hosts brain and replace it with a pseudo-brain. The brain presant in the Pod, greatly enlarged and blessed with some risidual memories from the host. Once this has occured, the Parsite takes over the body completly and cannot leave it. Over the next few days the Parasite seeks a cold damp place where it can morph the body in something more suitable to its purpose. This involves adding extra limbs (formed of chitin) to and other modifications to the hosts body. A Parasite can consume a similar vessel to its host to enhance its healing process. To get this ability to work however the Parsite must feed. Parasites only have 1 speacial. Its 2nd speacial is automatically intelligance. Most Parasites are mindless carnivores, while only a very few retain enough of their host to understand logic reason and language. These 'intelligant' Parasites are the newest weapon in the fight against Astrox.
Done.
|
|
|
Post by Kaisar on Sept 12, 2005 3:07:58 GMT -6
OOOOOOO i join! *gets started on Profile this instant* This RP looks kickass and i swear ishall do my best to post at least once a day when its put up. Edit:*grins* there profile done i shall send it to you V n a PMN ofr you to look over and tell me off for any foolish thing i may have done in it.
|
|
|
Post by Anarchy87 on Sept 12, 2005 9:31:29 GMT -6
Send it to me! (wan't to have an Idea on what Dan The Man, Van Zan is going up against >.>)
Disclaimer not sure what name he will have in this one..
|
|
|
Post by Vahalior on Sept 12, 2005 11:24:54 GMT -6
Heres some sample enemies to get us going. Naturally, every individual is different, so don't take these as set instructions so mcuh as rough guidelines.
Mercanary: The lowest class of solider in the Astrox military, these inidividuals use low tech, easy to maintain equipment . Could be a normal human, but is more likely to be a cyborg with cheap, obsolete implants.
Soldier: A Machine gun totting, trigger happy individual. Usually travelling in squads, good reactions, and quite well trained. Some possess minor cybernetic upgrades, most don't. Any soldiers with psychic abilities are encouraged to develop them (to aid the squad), but this is rarely seen.
Speacial Agent: Heavily genetically enhanced human. Nearly always for speed and strength, these guys need to eat very regularly due to the strain their bodies are put under. They also can't smell anything, so don't know when they are being gassed. Beware however, they are extremely well trained in all firearms and close combat. They usually have expensive equipment, and usually some form of armour.
Gorilla: The first ever Gorilla was a human called General Keasts who, so afriad of death, made himself a robotic armoured body, and stored his brain inside it. These 'humans' have truely made the transition from man, to machine. Only the best and most disciplined of soldiers are selected for the process of becoming a Gorilla, and almost all quickly become acustomed to their new body with inbuilt weaponary. They are big, heavily armoured, fast, and can fly.
Abomination MKII: Imagine an Abomination completly slaved to a centeral computer system, one that doesnt burn out, so it obeys its commanders orders to the letter. Probably has mounted guns, claws, wings, etc. The only way to take one down is to literally keep pounding it until something breaks.Heavily armoured. If you can severe the radio link to the centeral computer, it dies, good luck though, they arent going to let you just walk up and tear the antanne off.
The Chief: Hes the boss of the Astrox company, the one which started the Half-Breed project, the Pure Demon Project, and the Eve project. If you see him, pray to your favourite deity, hes not human, hes not friendly, and hes going to kill you.
*Credits to Beta for this one* Flesh Beast: These hostile monstrosities of bone muscle and sinew stand on four scaled legs and are about as tall as a human when they rear up on their hind legs. Muscles bulge out from underneath the scales, and its heavy jaw structure is extremely elongated. It has 3 rows of jagged teeth, and the advanced neck and jaw muscles allow it to clamp shut and rip flesh away from the bones (think death roll from aligators). They do not feed through their mouths, instead relying on their handlers injecting nutrients into their bodies. Thus the jaw is designed entirely for maiming. Intelligance is extremely low, they understand only the most basic of commands (kill, stop etc), and in large packs have sometimes been known to turn on their handlers.
|
|
|
Post by Vahalior on Sept 12, 2005 13:11:10 GMT -6
Neutral/Wild Life
Naura: A strange creature that doesnt, unless it so choses, posess a physical body. It consists of a large brain like structure, a mixture of reds and yellows in colour, and a vestigal body. Its frail and useless body simply hangs off the brain which can levitate. Nauras cannot create psychic energy on their own, so, when a psychic human passes by, they latch onto their aura and follow them around as a source of food. Nauras remain dormant until this occurs. Once 'attatched' to a humans aura, they float around the human (still without a body) and no one is really aware that they are there. However, should the human be threatened, the Naura will become physical for a time and defend its host in anyway it can. Usually by using stored psychic energy to attack anyone who threatens its source of food. As it uses psychic energy, it will shrink. When no energy remains, a Naura is about the size of a one cent piece. When fully charged they are roughly the size of a newborn baby.
Gibberling: Resembling a small cat sized human with no legs and an overly large toothless mouth, gibberlings are so named because of the strange noises they make when scared of excited. Primarily scavangers, there is little that a Gibberling cannot eat. However, in groups Gibberlings undergo slight changes in their anatomy. In small groups, the thin boney arms aquire additional layers of muscle, while small blunt teeth appear in the Gibberlings mouth. In larger packs, these teeth become sharp and elongated, while the nails form into long sturdy claws. Large groups of Gibberlings are extremely aggressive and sometimes pull down humans to eat.
Infinity Child: No one is really sure what to make of these, and Astrox likes to claim they don't exsist. Resembling human children lacking any physical signs of gender and always wearing long flowing robes, the Infinity Children somehow managed to pass through the wastelands unscathed. There eyes are extremely large and completly yellow, no pupil is visible yet they are not blind. Their skin is usually perfect white, or at its darkest slightly grey. Mischevious and always up for making some other individuals life miserable. Infinity Children utilize their immense psychic powers in highly immature and annoying ways. No one has ever attacked one, always overcome by an overwhelming sense of guilt when they try to do so. .
Guys and girls, we are nearly there. So (give me a few more days then) prepare to start ;D
|
|
demented
Ice Breaker
Vade Mecum
Posts: 214
|
Post by demented on Sept 21, 2005 11:59:48 GMT -6
Gah I want to join! But you all are posting so fast I can't read it all -_-"
|
|
|
Post by Anarchy87 on Sept 21, 2005 12:59:54 GMT -6
Posting FAST O.O, no posting big posts that take time to read yeah.
|
|
|
Post by dowan on Sept 21, 2005 13:52:06 GMT -6
Yeah. Not really fast, but it's picking up. Astrox is a miracle worker.
|
|
|
Post by Vahalior on Sept 21, 2005 18:21:34 GMT -6
I actually hope Astrox straps its jet pack on and blisters forward at an insane pace like it did before
|
|
|
Post by Kaisar on Sept 26, 2005 20:30:25 GMT -6
Ok this was an Idea i had for Astarte but it will be used sparingly and probibly no more then two to three times in the RP i won't use it though if you don't want me to its just a possibility for Astarte
Critical Demonization a.k.a Carnage Jackel This has never occurred in all the years Astarte has lived but from the moment her blood lust and rage reached Critical limit her demon side was inflicted with a madness not dissimilar to the effect of Red Gass on a Demon minus the hallucinations.
Jackel grows to nine feet its lower fangs becoming like a boars tusks and scale like plating likes the top of its snout, head and down its back and completely covering tis tail. The chitinous plates ate lined with sharp bone like spines.
Her build doesn’t change making her appear in her new form thin and lacking in physical power. This is a ruse if anything her physical strength has doubled not to mention her speed and abilities. Across her chest are bone-like ribs that bend with her body and her hands have no fingers but instead blade like claws. Along he outer edge of her arms are long bone like blades as strong as any sword and equally sharp.
She moves like a phantom and a speed uncanny and seemingly inhuman. That is because she becomes like a shadow where no physical weapons like sword and guns can affect her. Shifting form her shadow form to flesh and blood as she attacks. It takes an extreme amount of power to bring down the Carnage Jackel. Despite its insane strength and speed all of it is out of control as it kills all in its path. Carnage Jackel cannot distinguish between friend or foe. It simply kills and demolishes anything in its path. This form is also short lived, the Carnage jackel ‘burns out’ within ten minutes leaving Astarte in her human form and catatonic for a day. Her demonized form is also unusable for up to four days.
|
|