Post by Vector on Apr 25, 2007 2:32:02 GMT -6
“Sir, the last of the children has arrived. They are now all sedated and locked on their tables.” “Good. Tell Dr. Wright to administer the agent.” “Yes, sir.” The man that had addressed the Captain ceased his attention stance, about faced, and marched out of the room. As he returned to the white lab, his shoes making light noises on the cold tile floor, the doctor turned to face him. His eyes were brown and gentle, and as the man told him the Captain’s orders, they seemed sad. He turned around and those sad eyes rolled over a tray of syringes, each filled with a different colored liquid. He lifted the first into the air, squirted a small drop out to test the needle, and walked over to the teenage child lying on the farthest metal slab. Looking down at the innocent child, he swallowed a lump in his throat. “Here’s to the future…” he said with a mixture of sorrow and sarcasm in his voice. He injected the needle into the arm of the child, pushing the chemical agent deep into the bloodstream.
----------
You are one of these children, or rather were one of them. One day you were kidnapped without warning or witness and taken to a top secret governmental facility. There, they injected you with a substance that had recently been designed by one Dr. Wright. In this agent was a specific genetics makeup that endows the subject with the powers of a certain “magical” element such as fire or electricity.
You’ve been training your skills with your powers, weapons, mind, and teammates for seven years. Finally, the government feels the need to use you and the rest of team. Little detail is told about why you must do your upcoming jobs, but it is certain that there is dire need for the team to complete their objectives. The government wouldn’t use the team for just any SWAT missions. These orders must be carried out by a team with abilities suited for such essential tasks. And there is no team in the world more capable of doing the job than ESWAT.
----------
Do not use your ability too harshly and make yourself godlike. Show some style and creativity. If you’re ice, then don’t just freeze anyone that gets in your way, think of something original and useful. If you’re psi, don’t just close their carotid artery so the blood flow to their brains dries and they die instantly. Be innovative. Not to mention, you need to remember that SWAT and ESWAT are NOT life-taking organizations. They’re life-saving groups. So try to keep any and all casualties to a bare minimum. The more deaths you cause, the more you suck and the closer you get to being terminated. I mean that not only in the sense of getting fired, but killed. After all, the government can’t have some homicidal maniac with elemental powers running around the world now, can they? Anyway, if your powers are abused, then you will be kicked from the RPG entirely. You’ll be fired and killed off as I said before.
For ballistics information, I suggest this site world.guns.ru/ammo/am02-e.htm#sjesc. There, you can also find a wide selection of firearms to choose for your characters.
You may choose one element to specialize in. No two people may choose the same power. If you do not have the time to make a whole profile right now, you may reserve a power by speaking to me in IM or PM. That ability will be reserved for you until you can make a profile for your character. Here is the list of elements you have to choose from.
Fire- You may create and manipulate fire however you wish, including its temperature, as well as heating things up at will. You are extremely resistant to high temperatures and it is quite difficult for you to receive burns or be bothered by heat.
Water- You may create and manipulate water however you wish, including the pressure of the water. You can hold your breath for an incredibly long amount of time and are quite adept at underwater and water surface movement.
Plant- You can create and manipulate flora. You have the ability to make plants rise from under the ground and entangle a target, throw long vines from your wrists that you can use to move yourself about (much like Spider-man’s webs, actually), and can control all of your plants fully. You are immune to poisons and your blood may be used as an antidote to most illnesses.
Earth- You control the power of soil, sand, and stone, being able to create rocks out of thin air by gathering dirt and dust around and condensing it into a shape (though the larger the rock, the longer it takes to form). You can also cause earthquakes, and move, say a large chunk of ground beneath you up out of its place and travel around on top of it. You can take quite a bit of punishment, but you are nowhere near invincible.
Wind- You have complete control over the wind and are able to cause powerful tornados, blow others in whichever direction you wish, create quick vacuums to cause literally sharp air that could cut hides, and even fly if you use the wind effectively on your own body. You are highly resistant to any breathing problems and can fight off the effects of poisonous gas for some time before succumbing to the toxin.
Electricity- You have the ability to create and control electricity however you wish. You can conduct electricity through liquids and metals, throw bolts of electricity, use electromagnetism to move metal through the air, etc. You have a very large amount of endurance and can keep going for a very long time before getting tired, as well as moving a bit quicker than most people. You also receive no harm from anything electrical, it rather helping you by replenishing your energy and strength. Enough of it might make you stronger. {Taken – Vector}
Ice- You can cool the air in given areas, even rapidly enough to cause things to freeze almost instantly. You can make floors incredibly slick, as well as slowing down atoms in things to reduce the target’s speed and even stop it. You are very resistant to low temperatures and it is extremely difficult for you to receive frostbite or ice burns, as well as it being near-impossible for you to be uncomfortable in the cold.
Metal- You can create and manipulate metal however you wish, including controlling its movement. The larger amount of metal you wish to form, the more energy and time it will take to form. You can use this ability to create powerful flying orbs, weaponry, ammo, etcetera, as well as moving metal under your feet to fly. Your body can endure a bit more punishment than most, but not as much physical abuse as the earth elemental or as much continuous use as the electricity elemental. {Reserved - horumordae}
Gravity- You have complete control over gravity in any given area. You can decrease gravity under yourself so that you can fly, create a small gravity core in the center of an object so that you can move it wherever you wish, increase gravity under bullets to prevent them from hitting you, or make a strong “core” of gravity within a firearm so that you cause it to crush and implode in on it self. You have an uncanny ability to never lose your balance and seem to always be able to move with a certain flare of grace. {Reserved - Sanity}
Energy- You can control the pure energy within you: your ki. You can form and throw balls of ki that hit like powerful punches. The larger the ball of ki, the longer it takes to form. You can channel the energy of these ki blasts into your fists or feet and hit much harder than usual as well. The blasts do contain a bit of recoil due to them using so much of your own pure energy, but your body can handle using most blasts easily. Only a truly huge ball of ki would cause you to lose enough energy for it to be so obvious (big enough and you would fall down, and too big of one may cause you to lose consciousness). However, you may be able to use this recoil to your advantage and lunge yourself forward by firing a powerful blast or several blasts backwards, or launch yourself upwards by firing a strong blast/many blasts towards the ground. {Taken - OneTrueSonic}
Psi- Your mind contains your incredible power. You can read and speak through minds using telepathy, control and move objects at will with psychokinesis, and see things with your mind’s eye by leaving your body and traveling around in an astral-projection state using remote viewing. Your reflexes are amazing due to immediate precognition, though once in a while, you may have a vision of a random place in time and space. These usually occur during your sleep, but they are known to occur in moments of extremely high or extremely low tension. Your mind is strong so it is difficult for you to fall prey to things that go against your thoughts, such as breaking in an interrogation or being brainwashed. {Taken - Void}
Physicality- Your body is in an unbelievable form physically. Your physical attacks contain incredible power, you can withstand an amazing amount of damage, your endurance and energy are astronomical, you move faster than any other member of the team, and your overall physical state is completely superhuman.
Visibility- You can manipulate yourself and surroundings so that you may become highly camouflaged, or even near-invisible. You can also manipulate the amount of light in any given area to whatever magnitude you wish, allowing you to create bright flashes that may even blind a target, cover an area in darkness, stretch shadows so you may stay hidden from enemies, etc. You may create veils of fog or other methods of obstructing others’ ability to see you or whoever you wish. You can see very well no matter how much or how little light is around you. It is nearly impossible, if possible at all, to blind you. {Taken - crazydragon}
Sound- You may control sound completely. You can make deafening screeches, cause yourself to make no sound at all even when stomping on a hard ground, throw your voice and make people hear things, including your own voice (much like telepathy, but you must actually be talking to make someone hear a human voice), imitate the voice/other sounds of anyone and anything, etc. You can hear superhumanly well if you wish to and hear perfectly all the time, and as such, you are impervious to any and all hearing problems. {Taken – Archangel}
----------
Name: (Last, First)
Callsign:
Sex:
Age:
Element:
Appearance: (Please be realistic and fitting for a SWAT type team.)
Weaponry: (Be realistic, but don’t worry. If you need to, you can keep more weapons in your own personal weapons locker. This is especially useful if you’d like to have a larger weapon such as a shotgun, sniper rile, or assault rifle. You can get new weapons within the story as well, so you really don’t have to beat yourself over the head with this part.)
Equipment:
History:
Other:
---------
Name: Ramone, Duke
Call sign: Ohm
Sex: Male
Age: 22
Element: Electricity
Appearance: Ramone is a 6 foot tall, averagely muscular and lean sort of man. Though lacking a powerful or imposing figure, he always looks confident in himself and his teammates. His green eyes rarely seem to be without a glint of hope and purpose. His dark brown hair is very short and spiked backwards. He wears a medium-gray shirt (like this, but gray: Shirt)with a pair of black, relaxed fit jeans. He wears black combat boots (like these: Boots) and black gloves with the fingertips exposed (These: Gloves.
Weaponry: One HK MP-7 PDW (Found here: HK MP-7)on each hip in a black gun holster belt. On the same holster belt, he has a two-edged “Wasp” knife (Found here: Wasp knife) sheathed on the back side, handle facing his left. He also has a Tanfoglio "Force" with a .38Super chamber and a 17 ammo capacity (Found here: Tanfoglio “Force”) in a holster on his right thigh.
Equipment: He also wears black shoulder holsters with spare ammo magazines on each side, the MP-7 ammo on his left shoulder and the ammo for his Tanfoglio on his right shoulder. A pouch attached to the back right side of his holster belt contains enough gauze for most cuts and splint-making needs.
History: Duke Ramone was a 15 year old teen walking to a friend’s house when what seemed like any other parked van opened its doors and a group of military-like men grabbed him and threw him inside and quickly sedated him. He was the first to awaken at the facility after being injected with the chemical agent that gave him his powers. Throughout his training, he also showed just how creative he could be with his abilities, weapons, and tactics. As he showed off his prowess as not only an individual, but also as a leader, he was soon given the official title as the squad leader for the ESWAT team.
Other: He is friendly, but firm with his teammates and cares deeply for them as well as their cause. Ramone would do anything for the sake of his teammates, whom he also considers his friends. He would never give an order that he would not be willing to fulfill himself, assuming that he is physically capable of completing the task. Because of this, he has at least been able to earn the respect of some people.
----------
Ramone steps out of his room with all of his equipment on and ready as he turns to go down the hallway leading to the briefing room for the approaching meeting. As he arrives and opens the door to the room, he looks around at the empty plastic seats and the vacant podium at the front of the room. He always expects to arrive before the majority of the team, but it seems that this time he is earlier than usual as the Captain has not even arrived yet. He enters the room and takes a seat near the front, leaning back in the chair as he waits for the Captain and the rest of his team. There’s a smile on Ohm’s face that’s impossible to hide as he remembers the last thing the Captain had told the team members the day before. “Be ready tomorrow at 0600 sharp,” he said. “You’re going to run your final training exercise.”
----------
You are one of these children, or rather were one of them. One day you were kidnapped without warning or witness and taken to a top secret governmental facility. There, they injected you with a substance that had recently been designed by one Dr. Wright. In this agent was a specific genetics makeup that endows the subject with the powers of a certain “magical” element such as fire or electricity.
You’ve been training your skills with your powers, weapons, mind, and teammates for seven years. Finally, the government feels the need to use you and the rest of team. Little detail is told about why you must do your upcoming jobs, but it is certain that there is dire need for the team to complete their objectives. The government wouldn’t use the team for just any SWAT missions. These orders must be carried out by a team with abilities suited for such essential tasks. And there is no team in the world more capable of doing the job than ESWAT.
----------
Do not use your ability too harshly and make yourself godlike. Show some style and creativity. If you’re ice, then don’t just freeze anyone that gets in your way, think of something original and useful. If you’re psi, don’t just close their carotid artery so the blood flow to their brains dries and they die instantly. Be innovative. Not to mention, you need to remember that SWAT and ESWAT are NOT life-taking organizations. They’re life-saving groups. So try to keep any and all casualties to a bare minimum. The more deaths you cause, the more you suck and the closer you get to being terminated. I mean that not only in the sense of getting fired, but killed. After all, the government can’t have some homicidal maniac with elemental powers running around the world now, can they? Anyway, if your powers are abused, then you will be kicked from the RPG entirely. You’ll be fired and killed off as I said before.
For ballistics information, I suggest this site world.guns.ru/ammo/am02-e.htm#sjesc. There, you can also find a wide selection of firearms to choose for your characters.
You may choose one element to specialize in. No two people may choose the same power. If you do not have the time to make a whole profile right now, you may reserve a power by speaking to me in IM or PM. That ability will be reserved for you until you can make a profile for your character. Here is the list of elements you have to choose from.
Fire- You may create and manipulate fire however you wish, including its temperature, as well as heating things up at will. You are extremely resistant to high temperatures and it is quite difficult for you to receive burns or be bothered by heat.
Water- You may create and manipulate water however you wish, including the pressure of the water. You can hold your breath for an incredibly long amount of time and are quite adept at underwater and water surface movement.
Plant- You can create and manipulate flora. You have the ability to make plants rise from under the ground and entangle a target, throw long vines from your wrists that you can use to move yourself about (much like Spider-man’s webs, actually), and can control all of your plants fully. You are immune to poisons and your blood may be used as an antidote to most illnesses.
Earth- You control the power of soil, sand, and stone, being able to create rocks out of thin air by gathering dirt and dust around and condensing it into a shape (though the larger the rock, the longer it takes to form). You can also cause earthquakes, and move, say a large chunk of ground beneath you up out of its place and travel around on top of it. You can take quite a bit of punishment, but you are nowhere near invincible.
Wind- You have complete control over the wind and are able to cause powerful tornados, blow others in whichever direction you wish, create quick vacuums to cause literally sharp air that could cut hides, and even fly if you use the wind effectively on your own body. You are highly resistant to any breathing problems and can fight off the effects of poisonous gas for some time before succumbing to the toxin.
Electricity- You have the ability to create and control electricity however you wish. You can conduct electricity through liquids and metals, throw bolts of electricity, use electromagnetism to move metal through the air, etc. You have a very large amount of endurance and can keep going for a very long time before getting tired, as well as moving a bit quicker than most people. You also receive no harm from anything electrical, it rather helping you by replenishing your energy and strength. Enough of it might make you stronger. {Taken – Vector}
Ice- You can cool the air in given areas, even rapidly enough to cause things to freeze almost instantly. You can make floors incredibly slick, as well as slowing down atoms in things to reduce the target’s speed and even stop it. You are very resistant to low temperatures and it is extremely difficult for you to receive frostbite or ice burns, as well as it being near-impossible for you to be uncomfortable in the cold.
Metal- You can create and manipulate metal however you wish, including controlling its movement. The larger amount of metal you wish to form, the more energy and time it will take to form. You can use this ability to create powerful flying orbs, weaponry, ammo, etcetera, as well as moving metal under your feet to fly. Your body can endure a bit more punishment than most, but not as much physical abuse as the earth elemental or as much continuous use as the electricity elemental. {Reserved - horumordae}
Gravity- You have complete control over gravity in any given area. You can decrease gravity under yourself so that you can fly, create a small gravity core in the center of an object so that you can move it wherever you wish, increase gravity under bullets to prevent them from hitting you, or make a strong “core” of gravity within a firearm so that you cause it to crush and implode in on it self. You have an uncanny ability to never lose your balance and seem to always be able to move with a certain flare of grace. {Reserved - Sanity}
Energy- You can control the pure energy within you: your ki. You can form and throw balls of ki that hit like powerful punches. The larger the ball of ki, the longer it takes to form. You can channel the energy of these ki blasts into your fists or feet and hit much harder than usual as well. The blasts do contain a bit of recoil due to them using so much of your own pure energy, but your body can handle using most blasts easily. Only a truly huge ball of ki would cause you to lose enough energy for it to be so obvious (big enough and you would fall down, and too big of one may cause you to lose consciousness). However, you may be able to use this recoil to your advantage and lunge yourself forward by firing a powerful blast or several blasts backwards, or launch yourself upwards by firing a strong blast/many blasts towards the ground. {Taken - OneTrueSonic}
Psi- Your mind contains your incredible power. You can read and speak through minds using telepathy, control and move objects at will with psychokinesis, and see things with your mind’s eye by leaving your body and traveling around in an astral-projection state using remote viewing. Your reflexes are amazing due to immediate precognition, though once in a while, you may have a vision of a random place in time and space. These usually occur during your sleep, but they are known to occur in moments of extremely high or extremely low tension. Your mind is strong so it is difficult for you to fall prey to things that go against your thoughts, such as breaking in an interrogation or being brainwashed. {Taken - Void}
Physicality- Your body is in an unbelievable form physically. Your physical attacks contain incredible power, you can withstand an amazing amount of damage, your endurance and energy are astronomical, you move faster than any other member of the team, and your overall physical state is completely superhuman.
Visibility- You can manipulate yourself and surroundings so that you may become highly camouflaged, or even near-invisible. You can also manipulate the amount of light in any given area to whatever magnitude you wish, allowing you to create bright flashes that may even blind a target, cover an area in darkness, stretch shadows so you may stay hidden from enemies, etc. You may create veils of fog or other methods of obstructing others’ ability to see you or whoever you wish. You can see very well no matter how much or how little light is around you. It is nearly impossible, if possible at all, to blind you. {Taken - crazydragon}
Sound- You may control sound completely. You can make deafening screeches, cause yourself to make no sound at all even when stomping on a hard ground, throw your voice and make people hear things, including your own voice (much like telepathy, but you must actually be talking to make someone hear a human voice), imitate the voice/other sounds of anyone and anything, etc. You can hear superhumanly well if you wish to and hear perfectly all the time, and as such, you are impervious to any and all hearing problems. {Taken – Archangel}
----------
Name: (Last, First)
Callsign:
Sex:
Age:
Element:
Appearance: (Please be realistic and fitting for a SWAT type team.)
Weaponry: (Be realistic, but don’t worry. If you need to, you can keep more weapons in your own personal weapons locker. This is especially useful if you’d like to have a larger weapon such as a shotgun, sniper rile, or assault rifle. You can get new weapons within the story as well, so you really don’t have to beat yourself over the head with this part.)
Equipment:
History:
Other:
---------
Name: Ramone, Duke
Call sign: Ohm
Sex: Male
Age: 22
Element: Electricity
Appearance: Ramone is a 6 foot tall, averagely muscular and lean sort of man. Though lacking a powerful or imposing figure, he always looks confident in himself and his teammates. His green eyes rarely seem to be without a glint of hope and purpose. His dark brown hair is very short and spiked backwards. He wears a medium-gray shirt (like this, but gray: Shirt)with a pair of black, relaxed fit jeans. He wears black combat boots (like these: Boots) and black gloves with the fingertips exposed (These: Gloves.
Weaponry: One HK MP-7 PDW (Found here: HK MP-7)on each hip in a black gun holster belt. On the same holster belt, he has a two-edged “Wasp” knife (Found here: Wasp knife) sheathed on the back side, handle facing his left. He also has a Tanfoglio "Force" with a .38Super chamber and a 17 ammo capacity (Found here: Tanfoglio “Force”) in a holster on his right thigh.
Equipment: He also wears black shoulder holsters with spare ammo magazines on each side, the MP-7 ammo on his left shoulder and the ammo for his Tanfoglio on his right shoulder. A pouch attached to the back right side of his holster belt contains enough gauze for most cuts and splint-making needs.
History: Duke Ramone was a 15 year old teen walking to a friend’s house when what seemed like any other parked van opened its doors and a group of military-like men grabbed him and threw him inside and quickly sedated him. He was the first to awaken at the facility after being injected with the chemical agent that gave him his powers. Throughout his training, he also showed just how creative he could be with his abilities, weapons, and tactics. As he showed off his prowess as not only an individual, but also as a leader, he was soon given the official title as the squad leader for the ESWAT team.
Other: He is friendly, but firm with his teammates and cares deeply for them as well as their cause. Ramone would do anything for the sake of his teammates, whom he also considers his friends. He would never give an order that he would not be willing to fulfill himself, assuming that he is physically capable of completing the task. Because of this, he has at least been able to earn the respect of some people.
----------
Ramone steps out of his room with all of his equipment on and ready as he turns to go down the hallway leading to the briefing room for the approaching meeting. As he arrives and opens the door to the room, he looks around at the empty plastic seats and the vacant podium at the front of the room. He always expects to arrive before the majority of the team, but it seems that this time he is earlier than usual as the Captain has not even arrived yet. He enters the room and takes a seat near the front, leaning back in the chair as he waits for the Captain and the rest of his team. There’s a smile on Ohm’s face that’s impossible to hide as he remembers the last thing the Captain had told the team members the day before. “Be ready tomorrow at 0600 sharp,” he said. “You’re going to run your final training exercise.”